feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -41,6 +41,10 @@ void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
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pants1->addBox(0, 0, 0, 0, 0, 0, g);
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pants1->setPos(0, 0 + yOffset, 0);
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jacket = new ModelPart(this, 40, 16);
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jacket->addBox(0, 0, 0, 0, 0, 0, g);
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jacket->setPos(0, 0 + yOffset, 0);
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delete arm1;
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arm1 = new ModelPart(this, 40, 16);
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arm1->bMirror = true;
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