feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -395,6 +395,7 @@ int EnderMan::getDeathLoot()
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return Item::ender_pearl_Id;
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}
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/*
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void EnderMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int loot = getDeathLoot();
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@@ -405,6 +406,7 @@ void EnderMan::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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spawnAtLocation(loot, 1);
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}
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}
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*/
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// 4J Brought forward from 1.2.3 to help fix Enderman behaviour
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void EnderMan::setCarryingTile(int carryingTile)
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