feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -220,6 +220,7 @@ int Ghast::getDeathLoot()
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return Item::gunpowder_Id;
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}
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/*
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void Ghast::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(2) + random->nextInt(1 + playerBonusLevel);
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@@ -233,6 +234,7 @@ void Ghast::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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spawnAtLocation(Item::gunpowder_Id, 1);
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}
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}
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*/
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float Ghast::getSoundVolume()
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{
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