feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -198,9 +198,11 @@ bool Ocelot::hurt(DamageSource *source, float dmg)
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return TamableAnimal::hurt(source, dmg);
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}
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/*
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void Ocelot::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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}
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*/
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bool Ocelot::mobInteract(shared_ptr<Player> player)
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{
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