feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -76,6 +76,7 @@ bool Squid::makeStepSound()
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return false;
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}
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/*
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void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int count = random->nextInt(3 + playerBonusLevel) + 1;
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@@ -84,6 +85,7 @@ void Squid::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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spawnAtLocation(std::make_shared<ItemInstance>(Item::dye, 1, DyePowderItem::BLACK), 0.0f);
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}
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}
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*/
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bool Squid::isInWater()
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{
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