feat: loot tables (#43)
self-explanatory Reviewed-on: https://git.neolegacy.dev/neoStudiosLCE/neoLegacy/pulls/43
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@@ -205,6 +205,7 @@ void VillagerGolem::playStepSound(int xt, int yt, int zt, int t)
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playSound(eSoundType_MOB_IRONGOLEM_WALK, 1, 1);
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}
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/*
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void VillagerGolem::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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int roses = random->nextInt(3);
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@@ -217,7 +218,7 @@ void VillagerGolem::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
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{
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spawnAtLocation(Item::iron_ingot_Id, 1);
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}
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}
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}*/
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int VillagerGolem::getOfferFlowerTick()
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{
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