fix: achievements (2)
Make menu more accurate Add Achievements option to Main Menu Force achievements to save when saving the level Fix a random crash i was getting
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@@ -16,13 +16,13 @@ UIScene_AchievementsMenu::UIScene_AchievementsMenu(int iPad, void* _initData, UI
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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RECT rc;
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/*RECT rc;
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GetClientRect(g_hWnd, &rc);
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POINT center;
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center.x = rc.left;
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center.y = rc.top;
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ClientToScreen(g_hWnd, ¢er);
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SetCursorPos(center.x, center.y);
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SetCursorPos(center.x, center.y);*/
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m_labelAchievements.init(L"Achievements");
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//m_labelDesc.init(L"");
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@@ -46,7 +46,13 @@ UIScene_AchievementsMenu::UIScene_AchievementsMenu(int iPad, void* _initData, UI
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std::string result = "Graphics\\Achievements\\" "TROP" + Achievements::achievements->at(i)->iconInt + ".png"; //media\\
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m_achievementsList.addnewItem(i+1, path);
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if (Minecraft::GetInstance()->stats[Minecraft::GetInstance()->player->GetXboxPad()]->hasTaken(Achievements::achievements->at(i)))
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int newPad = 0;
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if (Minecraft::GetInstance()->player != nullptr) {
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newPad = Minecraft::GetInstance()->player->GetXboxPad();
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}
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if (Minecraft::GetInstance()->stats[newPad]->hasTaken(Achievements::achievements->at(i)))
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{
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m_achievementsList.EnableButton(i, true);
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}
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@@ -63,8 +69,7 @@ UIScene_AchievementsMenu::UIScene_AchievementsMenu(int iPad, void* _initData, UI
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void UIScene_AchievementsMenu::handleDestroy()
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{
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#ifdef _WINDOWS64
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#endif
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m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, false);
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}
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void UIScene_AchievementsMenu::SetAchievementDescription(wstring desc) {
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@@ -102,8 +107,12 @@ wstring UIScene_AchievementsMenu::getMoviePath()
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void UIScene_AchievementsMenu::updateComponents()
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{
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bool bNotInGame = (Minecraft::GetInstance()->level == nullptr);
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if (!bNotInGame)
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{
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m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, true);
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}
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m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
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m_parentLayer->showComponent(m_iPad, eUIComponent_MenuBackground, false);
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}
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void UIScene_AchievementsMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool& handled)
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