enable host privileges when creating a creative world
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@@ -702,15 +702,18 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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case 0: // Survival
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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m_MoreOptionsParams.bHostPrivileges = FALSE;
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break;
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case 1: // Creative
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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m_MoreOptionsParams.bHostPrivileges = TRUE;
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break;
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#ifdef _ADVENTURE_MODE_ENABLED
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case 2: // Adventure
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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m_MoreOptionsParams.bHostPrivileges = FALSE;
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break;
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#endif
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};
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