enable host privileges when creating a creative world

This commit is contained in:
ACL
2026-07-10 14:15:20 +02:00
parent 042ee0a29e
commit 603724ed9b
@@ -702,15 +702,18 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
case 0: // Survival
m_iGameModeId = GameType::SURVIVAL->getId();
m_bGameModeCreative = false;
m_MoreOptionsParams.bHostPrivileges = FALSE;
break;
case 1: // Creative
m_iGameModeId = GameType::CREATIVE->getId();
m_bGameModeCreative = true;
m_MoreOptionsParams.bHostPrivileges = TRUE;
break;
#ifdef _ADVENTURE_MODE_ENABLED
case 2: // Adventure
m_iGameModeId = GameType::ADVENTURE->getId();
m_bGameModeCreative = false;
m_MoreOptionsParams.bHostPrivileges = FALSE;
break;
#endif
};