ArmorStand Entity + Item
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@@ -24,7 +24,6 @@
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#include "PlayerRenderer.h"
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#include "GhastRenderer.h"
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#include "SquidRenderer.h"
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#include "MobRenderer.h"
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#include "GiantMobRenderer.h"
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#include "EntityRenderer.h"
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#include "PaintingRenderer.h"
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@@ -83,6 +82,8 @@
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#include "BatRenderer.h"
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#include "CaveSpiderRenderer.h"
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#include "RabbitRenderer.h"
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#include "ArmorStandRenderer.h"
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#include "MobRenderer.h"
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double EntityRenderDispatcher::xOff = 0.0;
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double EntityRenderDispatcher::yOff = 0.0;
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@@ -170,6 +171,8 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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renderers[eTYPE_HORSE] = new HorseRenderer(new ModelHorse(), .75f);
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renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
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renderers[eTYPE_ARMORSTAND] = new ArmorStandRenderer();
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glDisable(GL_LIGHTING);
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for( auto& it : renderers )
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