ArmorStand Entity + Item

This commit is contained in:
ChristianFalegnami
2026-03-15 23:40:01 +01:00
parent 0bee09ecea
commit 60565f7a5e
49 changed files with 1127 additions and 141 deletions
+4 -1
View File
@@ -24,7 +24,6 @@
#include "PlayerRenderer.h"
#include "GhastRenderer.h"
#include "SquidRenderer.h"
#include "MobRenderer.h"
#include "GiantMobRenderer.h"
#include "EntityRenderer.h"
#include "PaintingRenderer.h"
@@ -83,6 +82,8 @@
#include "BatRenderer.h"
#include "CaveSpiderRenderer.h"
#include "RabbitRenderer.h"
#include "ArmorStandRenderer.h"
#include "MobRenderer.h"
double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
@@ -170,6 +171,8 @@ EntityRenderDispatcher::EntityRenderDispatcher()
renderers[eTYPE_HORSE] = new HorseRenderer(new ModelHorse(), .75f);
renderers[eTYPE_LIGHTNINGBOLT] = new LightningBoltRenderer();
renderers[eTYPE_ARMORSTAND] = new ArmorStandRenderer();
glDisable(GL_LIGHTING);
for( auto& it : renderers )