ArmorStand Entity + Item
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@@ -48,6 +48,7 @@ void LivingEntityRenderer::render(shared_ptr<Entity> _mob, double x, double y, d
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{
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return;
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}
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app.DebugPrintf("LivingEntityRenderer::render called for type %d\n", _mob->GetType());
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glPushMatrix();
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glDisable(GL_CULL_FACE);
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