feat: Guardians
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#pragma once
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#include "Model.h"
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class ModelPart;
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class GuardianModel : public Model
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{
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public:
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ModelPart *guardianBody;
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ModelPart *guardianEye;
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ModelPart *guardianSpines[12];
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ModelPart *guardianTail[3];
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GuardianModel();
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int getTextureHeight() { return 64; }
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot,
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float scale, shared_ptr<Entity> entity,
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unsigned int uiBitmaskOverrideAnim = 0) override;
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob,
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float yRot, float xRot, float scale, bool usecompiled) override;
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};
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