diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp index a98a5dbf..92a6be29 100644 --- a/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.cpp @@ -563,6 +563,7 @@ void UIScene_LoadMenu::tick() { case 1: // Creative m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE)); + m_sliderGamemode.SetSliderValue(1); m_sliderGamemode.handleSliderMove(1); m_bGameModeCreative=true; m_iGameModeId = GameType::CREATIVE->getId(); @@ -570,6 +571,7 @@ void UIScene_LoadMenu::tick() #ifdef _ADVENTURE_MODE_ENABLED case 2: // Adventure m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE)); + m_sliderGamemode.SetSliderValue(2); m_sliderGamemode.handleSliderMove(2); m_bGameModeCreative=false; m_iGameModeId = GameType::ADVENTURE->getId(); @@ -578,6 +580,7 @@ void UIScene_LoadMenu::tick() case 0: // Survival default: m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.SetSliderValue(0); m_sliderGamemode.handleSliderMove(0); m_bGameModeCreative=false; m_iGameModeId = GameType::SURVIVAL->getId(); @@ -602,8 +605,9 @@ void UIScene_LoadMenu::tick() // Hardcore locks game mode to Survival m_iGameModeId = GameType::SURVIVAL->getId(); m_bGameModeCreative = false; - m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); - m_sliderGamemode.handleSliderMove(0); + m_sliderGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL)); + m_sliderGamemode.SetSliderValue(0); + m_sliderGamemode.handleSliderMove(0); } }