Added Brown Rabbit model and a basic ai system.
added toast variant, others have to be implemented.
TODO:
add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds.
ADD color to the spwanegg.
This commit is contained in:
ChristianFalegnami
2026-03-12 23:51:35 +01:00
parent beec56d3be
commit 71018169b5
36 changed files with 469 additions and 1 deletions
@@ -82,6 +82,7 @@
#include "ZombieRenderer.h"
#include "BatRenderer.h"
#include "CaveSpiderRenderer.h"
#include "RabbitRenderer.h"
double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
@@ -132,6 +133,8 @@ EntityRenderDispatcher::EntityRenderDispatcher()
renderers[eTYPE_WITHERBOSS] = new WitherBossRenderer();
renderers[eTYPE_RABBIT] = new RabbitRenderer();
renderers[eTYPE_ENTITY] = new DefaultRenderer();
renderers[eTYPE_PAINTING] = new PaintingRenderer();
renderers[eTYPE_ITEM_FRAME] = new ItemFrameRenderer();