Rabbit-1
Added Brown Rabbit model and a basic ai system. added toast variant, others have to be implemented. TODO: add other variants, add their spawn in the biomes, add IDS_RABBIT And change sounds. ADD color to the spwanegg.
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@@ -82,6 +82,7 @@
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#include "ZombieRenderer.h"
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#include "BatRenderer.h"
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#include "CaveSpiderRenderer.h"
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#include "RabbitRenderer.h"
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double EntityRenderDispatcher::xOff = 0.0;
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double EntityRenderDispatcher::yOff = 0.0;
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@@ -132,6 +133,8 @@ EntityRenderDispatcher::EntityRenderDispatcher()
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renderers[eTYPE_WITHERBOSS] = new WitherBossRenderer();
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renderers[eTYPE_RABBIT] = new RabbitRenderer();
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renderers[eTYPE_ENTITY] = new DefaultRenderer();
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renderers[eTYPE_PAINTING] = new PaintingRenderer();
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renderers[eTYPE_ITEM_FRAME] = new ItemFrameRenderer();
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