feat: oceanMonument
feat: Mesa biomes feat: changed world generation according to java fix: swamp hut changed to spruce
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@@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "ChunkPrimer.h"
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#include "Tile.h" // for Tile::air (or your air tile)
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@@ -99,6 +99,11 @@ void ChunkPrimer::setBlockAndData(int x, int y, int z, int blockId, int data)
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setBlockAndData(getIndex(x, y, z), blockId, data);
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}
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int ChunkPrimer::getBlockId(int x, int y, int z) const
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{
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return getBlockId(getIndex(x, y, z));
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}
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int ChunkPrimer::getState(int x, int y, int z) const
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{
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return getState(getIndex(x, y, z));
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