feat: oceanMonument
feat: Mesa biomes feat: changed world generation according to java fix: swamp hut changed to spruce
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@@ -108,9 +108,12 @@ CustomLevelSource::CustomLevelSource(Level *level, int64_t seed, bool generateSt
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mineShaftFeature = new MineShaftFeature();
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scatteredFeature = new RandomScatteredLargeFeature();
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canyonFeature = new CanyonFeature();
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oceanMonument = new OceanMonumentFeature();
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this->level = level;
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oceanMonument->setLevel(level); // Link level reference
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oceanMonument->prescanNearby(8); // Scan with access to seed/biomeSource
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random = new Random(seed);
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pprandom = new Random(seed); // 4J - added, so that we can have a separate random for doing post-processing in parallel with creation
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perlinNoise3 = new PerlinNoise(random, 4);
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