apparently the commits i did for glass pane didnt apply so

This commit is contained in:
piebot
2026-03-26 20:41:29 +03:00
parent 42af4ed545
commit 74c197cc15
5 changed files with 58 additions and 3 deletions
+4 -1
View File
@@ -243,8 +243,11 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
MemSect(31);
minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(Icon::TYPE_TERRAIN));
MemSect(0);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
tileRenderer->renderTile(Tile::tiles[item->id], item->getAuxValue(), SharedConstants::TEXTURE_LIGHTING ? 1.0f : mob->getBrightness(1)); // 4J - change brought forward from 1.8.2
}
glDisable(GL_BLEND);
}
else
{
MemSect(31);
+40
View File
@@ -8505,6 +8505,44 @@ void TileRenderer::renderTile( Tile* tile, int data, float brightness, float fAl
tesselateHopperInWorld(tile, 0, 0, 0, 0, true);
glTranslatef(0.5f, 0.5f, 0.5f);
}
else if (shape == Tile::SHAPE_THIN_PANE)
{
setShape(7.0f / 16.0f, 0, 0, 9.0f / 16.0f, 1.0f, 1.0f);
glTranslatef(-0.5f, -0.5f, -0.5f);
t->begin();
t->normal(0, -1, 0);
renderFaceDown(tile, 0, 0, 0, getTexture(tile, 0, data));
t->end();
t->begin();
t->normal(0, 1, 0);
renderFaceUp(tile, 0, 0, 0, getTexture(tile, 1, data));
t->end();
t->begin();
t->normal(0, 0, -1);
renderNorth(tile, 0, 0, 0, getTexture(tile, 2, data));
t->end();
t->begin();
t->normal(0, 0, 1);
renderSouth(tile, 0, 0, 0, getTexture(tile, 3, data));
t->end();
t->begin();
t->normal(-1, 0, 0);
renderWest(tile, 0, 0, 0, getTexture(tile, 4, data));
t->end();
t->begin();
t->normal(1, 0, 0);
renderEast(tile, 0, 0, 0, getTexture(tile, 5, data));
t->end();
glTranslatef(0.5f, 0.5f, 0.5f);
setShape(0, 0, 0, 1, 1, 1);
}
t->setMipmapEnable( true ); // 4J added
}
@@ -8525,6 +8563,8 @@ bool TileRenderer::canRender( int renderShape )
if ( renderShape == Tile::SHAPE_WALL) return true;
if ( renderShape == Tile::SHAPE_BEACON) return true;
if ( renderShape == Tile::SHAPE_ANVIL) return true;
if (renderShape == Tile::SHAPE_THIN_PANE) return true;
if (renderShape == Tile::SHAPE_WATER) return true;
return false;
}