render elytra on armor stands
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@@ -8,7 +8,6 @@ ArmorStandModel::ArmorStandModel(float scale) : HumanoidModel(scale)
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{
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texWidth = 64;
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texHeight = 64;
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head = new ModelPart(this, 0, 0);
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head->addBox(-1.0f, -7.0f, -1.0f, 2, 7, 2, scale);
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