render elytra on armor stands
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@@ -45,6 +45,10 @@ void ArmorStand::init()
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for (int i = 0; i < equipmentCount; i++)
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equipment[i] = nullptr;
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rotateElytraX = 0.2617994f;
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rotateElytraY = 0.0f;
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rotateElytraZ = -0.2617994f;
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headPose = DEFAULT_HEAD_POSE;
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bodyPose = DEFAULT_BODY_POSE;
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leftArmPose = DEFAULT_LEFT_ARM_POSE;
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