Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
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@@ -397,6 +397,15 @@ vector<SKIN_BOX *> *DLCSkinFile::getAdditionalBoxes()
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return &m_AdditionalBoxes;
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}
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int DLCSkinFile::getOffsetsCount()
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{
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return static_cast<int>(m_Offsets.size());
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}
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vector<SKIN_OFFSET *> *DLCSkinFile::getOffsets()
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{
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return &m_Offsets;
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}
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wstring DLCSkinFile::getParameterAsString(DLCManager::EDLCParameterType type)
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{
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switch(type)
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