Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
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@@ -15,6 +15,7 @@ void ModelPart::_init()
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visible = true;
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neverRender = false;
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hideWithArmor = 0L;
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isArmorPart2 = false;
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x=y=z = 0.0f;
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xRot=yRot=zRot = 0.0f;
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translateX = translateY = translateZ = 0.0f;
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