Added skin offsets code

Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
This commit is contained in:
Langtanium
2026-06-22 15:14:52 -07:00
committed by Langtanium
parent 9c6781013f
commit 7ba554c7ec
18 changed files with 852 additions and 68 deletions
+1
View File
@@ -18,6 +18,7 @@ public:
bool visible;
bool neverRender;
unsigned int hideWithArmor;
bool isArmorPart2;
vector <Cube *> cubes;
vector <ModelPart *> children;
static const float RAD;