Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
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@@ -18,6 +18,7 @@ public:
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bool visible;
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bool neverRender;
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unsigned int hideWithArmor;
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bool isArmorPart2;
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vector <Cube *> cubes;
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vector <ModelPart *> children;
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static const float RAD;
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