Added skin offsets code

Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
This commit is contained in:
Langtanium
2026-06-22 15:14:52 -07:00
committed by Langtanium
parent 9c6781013f
commit 7ba554c7ec
18 changed files with 852 additions and 68 deletions
+11 -2
View File
@@ -1651,9 +1651,10 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{
// we don't have the dlc skin, so retrieve the data from the app store
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(packet->dwSkinID);
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetSkinOffsets(packet->dwSkinID);
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
send(std::make_shared<TextureAndGeometryPacket>(packet->textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
}
}
else
@@ -1676,6 +1677,13 @@ void PlayerConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
wprintf(L"Adding skin boxes for skin id %X, box count %d\n",packet->dwSkinID,packet->dwBoxC);
#endif
app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
}// add the offsets to the app list
if(packet->dwOffsetC!=0)
{
#ifndef _CONTENT_PACKAGE
wprintf(L"Adding skin offsets for skin id %X, offset count %d\n",packet->dwSkinID,packet->dwOffsetC);
#endif
app.SetSkinOffsets(packet->dwSkinID,packet->OffsetDataA,packet->dwOffsetC);
}
// Add the anim override
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
@@ -1726,9 +1734,10 @@ void PlayerConnection::handleTextureAndGeometryReceived(const wstring &textureNa
// get the data from the app
DWORD dwSkinID = app.getSkinIdFromPath(textureName);
vector<SKIN_BOX *> *pvSkinBoxes = app.GetAdditionalSkinBoxes(dwSkinID);
vector<SKIN_OFFSET *> *pvSkinOffsets = app.GetSkinOffsets(dwSkinID);
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(dwSkinID);
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, uiAnimOverrideBitmask));
send(std::make_shared<TextureAndGeometryPacket>(textureName, pbData, dwTextureBytes, pvSkinBoxes, pvSkinOffsets, uiAnimOverrideBitmask));
}
m_texturesRequested.erase(it);
}