Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
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@@ -124,6 +124,10 @@ int PlayerRenderer::prepareArmor(shared_ptr<LivingEntity> _player, int layer, fl
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armor->leg0->visible = layer == 2 || layer == 3;
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armor->leg1->visible = layer == 2 || layer == 3;
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armor->body->isArmorPart2 = layer == 2;
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armor->leg0->isArmorPart2 = layer == 2;
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armor->leg1->isArmorPart2 = layer == 2;
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setArmor(armor);
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if (armor != nullptr) armor->attackTime = resModel->attackTime;
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if (armor != nullptr) armor->riding = resModel->riding;
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