Added skin offsets code
Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
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@@ -4,6 +4,7 @@ using namespace std;
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#include "Packet.h"
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#include "../Minecraft.Client/Model.h"
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#include "../Minecraft.Client/SkinBox.h"
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#include "../Minecraft.Client/SkinOffset.h"
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class DLCSkinFile;
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@@ -15,14 +16,16 @@ public:
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PBYTE pbData;
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DWORD dwTextureBytes;
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SKIN_BOX *BoxDataA;
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SKIN_OFFSET *OffsetDataA;
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DWORD dwBoxC;
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DWORD dwOffsetC;
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unsigned int uiAnimOverrideBitmask;
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TextureAndGeometryPacket();
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~TextureAndGeometryPacket();
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TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
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TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
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TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
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TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
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virtual void handle(PacketListener *listener);
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virtual void read(DataInputStream *dis);
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