Added skin offsets code

Added code to apply skin offsets if present on skin. Armor offsets defined in skin will also be applied.
This commit is contained in:
Langtanium
2026-06-22 15:14:52 -07:00
committed by Langtanium
parent 9c6781013f
commit 7ba554c7ec
18 changed files with 852 additions and 68 deletions
+4 -1
View File
@@ -4,6 +4,7 @@ using namespace std;
#include "Packet.h"
#include "../Minecraft.Client/Model.h"
#include "../Minecraft.Client/SkinBox.h"
#include "../Minecraft.Client/SkinOffset.h"
class DLCSkinFile;
@@ -15,14 +16,16 @@ public:
PBYTE pbData;
DWORD dwTextureBytes;
SKIN_BOX *BoxDataA;
SKIN_OFFSET *OffsetDataA;
DWORD dwBoxC;
DWORD dwOffsetC;
unsigned int uiAnimOverrideBitmask;
TextureAndGeometryPacket();
~TextureAndGeometryPacket();
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, DLCSkinFile *pDLCSkinFile);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, unsigned int uiAnimOverrideBitmask);
TextureAndGeometryPacket(const wstring &textureName, PBYTE pbData, DWORD dwBytes, vector<SKIN_BOX *> *pvSkinBoxes, vector<SKIN_OFFSET *> *pvSkinOffsets, unsigned int uiAnimOverrideBitmask);
virtual void handle(PacketListener *listener);
virtual void read(DataInputStream *dis);