fixed stained glass not rendering the water
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@@ -46,6 +46,7 @@ private:
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public:
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static const int CHUNK_XZSIZE = 16;
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static const int CHUNK_RENDER_LAYERS = 3;
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#ifdef _LARGE_WORLDS
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static const int CHUNK_SIZE = 16;
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#else
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@@ -274,8 +275,10 @@ public:
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// Visible chunk lists built by cull(), consumed by renderChunks()
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int *visibleLists_layer0;
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int *visibleLists_layer1;
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int *visibleLists_layer2;
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int visibleCount_layer0;
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int visibleCount_layer1;
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int visibleCount_layer2;
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bool dirtyChunkPresent;
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int64_t lastDirtyChunkFound;
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