Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix.

Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com>
Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1
Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
This commit is contained in:
ItzSonicFaner
2026-03-27 15:35:15 +01:00
committed by neoapps-dev
co-authored by ItzSonicFaner
parent 3919152a95
commit 84c228e80f
54 changed files with 983 additions and 103 deletions
+3
View File
@@ -19,6 +19,9 @@ ResourceLocation EntityRenderer::SHADOW_LOCATION = ResourceLocation(TN__CLAMP__M
EntityRenderer::EntityRenderer()
{
model = nullptr;
modelSlim = nullptr;
newModel = nullptr;
newModelSlim = nullptr;
tileRenderer = new TileRenderer();
shadowRadius = 0;
shadowStrength = 1.0f;