Skins (#1)
Check if skin texture height is 64 or 32, slim skins, better slim skins parameters, zombie villager fix. Co-authored-by: ItzSonicFaner <165782267+ItzSonicFaner@users.noreply.github.com> Reviewed-on: https://codeberg.org/piebot/LegacyEvolved/pulls/1 Co-authored-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org> Co-committed-by: ItzSonicFaner <itzsonicfaner@noreply.codeberg.org>
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committed by
neoapps-dev
co-authored by
ItzSonicFaner
parent
3919152a95
commit
84c228e80f
@@ -1,7 +1,7 @@
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#include "stdafx.h"
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#include "ModelPart.h"
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#include "VillagerZombieModel.h"
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#include "../Minecraft.World/Mth.h"
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#include "..\Minecraft.World\Mth.h"
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void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
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{
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@@ -25,12 +25,12 @@ void VillagerZombieModel::_init(float g, float yOffset, bool isArmor)
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head->compile(1.0f/16.0f);
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}
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VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64)
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VillagerZombieModel::VillagerZombieModel() : HumanoidModel(0, 0, 64, 64, false, true, true)
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{
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_init(0, 0, false);
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}
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VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
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VillagerZombieModel::VillagerZombieModel(float g, float yOffset, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64 , false, true, isArmor ? true : false)
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{
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_init(g, yOffset, isArmor);
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}
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