fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(TeleportCommand): crash on coords fix(TeleportCommand): crash on coords fix: sunflower randomly spawning
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@@ -9,4 +9,7 @@ public:
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, PlayerUID destination);
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//neo: added
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static shared_ptr<GameCommandPacket> preparePacket(PlayerUID subject, float x, float y, float z, byte yRot, byte xRot);
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};
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