fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(TeleportCommand): crash on coords fix(TeleportCommand): crash on coords fix: sunflower randomly spawning
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@@ -551,10 +551,10 @@ int Biome::getRandomDoublePlantType(Random *random)
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{
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int type = random->nextInt(10);
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if (type < 7) return 0;
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if (type < 7) return 2;
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if (type == 7) return 3;
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if (type == 8) return 4;
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return 2;
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return 5;
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}
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Biome* Biome::getBiome(uint32_t id) {
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