fix(PlayerConnection): /tp fix
fix(PlayerConnection): pointer fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(PlayerConnection): bytearray fix(TeleportCommand): crash on coords fix(TeleportCommand): crash on coords fix: sunflower randomly spawning
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@@ -35,4 +35,7 @@ public:
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virtual void writeUTF(const wstring& a);
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virtual void writePlayerUID(PlayerUID player);
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virtual void flush();
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//neo: added for future use cases, dont ask.
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virtual OutputStream* getChildOutputStream();
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};
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