Small correction to modified skin code

Adjusted modified code to work with default wide 64x64 skins.
This commit is contained in:
Langtanium
2026-06-22 15:14:52 -07:00
committed by Langtanium
parent bccca54ea0
commit 8b324fd924
3 changed files with 8 additions and 9 deletions
@@ -309,7 +309,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
glDisable(GL_CULL_FACE);
Textures *t = Minecraft::GetInstance()->textures;
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture)-36)+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
//getAttackAnim(mob, a);
//if (armor != nullptr) armor->attackTime = model->attackTime;