Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
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@@ -76,8 +76,8 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
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void PlayerRenderer::setModelType(shared_ptr<Player> player)
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{
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if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 1 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 1) resModel = humanoidModelWide;
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else if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 2 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 2) resModel = humanoidModelSlim;
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if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 2 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 2) resModel = humanoidModelSlim;
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else if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 1 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 1) resModel = humanoidModelWide;
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else resModel = humanoidModel;
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}
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