Small correction to modified skin code

Adjusted modified code to work with default wide 64x64 skins.
This commit is contained in:
Langtanium
2026-06-22 15:14:52 -07:00
committed by Langtanium
parent bccca54ea0
commit 8b324fd924
3 changed files with 8 additions and 9 deletions
+5 -6
View File
@@ -727,19 +727,18 @@ void Player::setCustomSkin(DWORD skinId)
}
int Player::GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask)
int Player::GetModelTypeFromAnimBitmask(unsigned int animBitmask)
{
if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
else if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
return 0;
if (animBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
else if (animBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
else return 0;
}
int Player::GetModelTypeFromTextureId(int textureId)
{
if (textureId > 8 && textureId < 18) return 2;
else if (textureId == 18) return 1;
else if (textureId > 44 && textureId < 54) return 2;
else if (textureId == 54) return 1;
else if (textureId >= 0 && textureId < 9) return 1;
else return 0;
}