Small correction to modified skin code
Adjusted modified code to work with default wide 64x64 skins.
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@@ -309,7 +309,7 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
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glDisable(GL_CULL_FACE);
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glDisable(GL_CULL_FACE);
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Textures *t = Minecraft::GetInstance()->textures;
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Textures *t = Minecraft::GetInstance()->textures;
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HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture))+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
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HumanoidModel *model = static_cast<HumanoidModel *>(renderer->getModel(Player::GetModelTypeFromTextureId(t->loadMemTexture(m_customTextureUrl, m_backupTexture)-36)+Player::GetModelTypeFromAnimBitmask(m_uiAnimOverrideBitmask)));
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//getAttackAnim(mob, a);
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//getAttackAnim(mob, a);
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//if (armor != nullptr) armor->attackTime = model->attackTime;
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//if (armor != nullptr) armor->attackTime = model->attackTime;
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@@ -76,8 +76,8 @@ PlayerRenderer::PlayerRenderer() : LivingEntityRenderer( new HumanoidModel(0), 0
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void PlayerRenderer::setModelType(shared_ptr<Player> player)
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void PlayerRenderer::setModelType(shared_ptr<Player> player)
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{
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{
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if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 1 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 1) resModel = humanoidModelWide;
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if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 2 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 2) resModel = humanoidModelSlim;
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else if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 2 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 2) resModel = humanoidModelSlim;
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else if (Player::GetModelTypeFromTextureId(player->getCustomSkin()) == 1 || Player::GetModelTypeFromAnimBitmask(player->getAnimOverrideBitmask()) == 1) resModel = humanoidModelWide;
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else resModel = humanoidModel;
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else resModel = humanoidModel;
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}
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}
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@@ -727,19 +727,18 @@ void Player::setCustomSkin(DWORD skinId)
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}
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}
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int Player::GetModelTypeFromAnimBitmask(unsigned int uiAnimOverrideBitmask)
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int Player::GetModelTypeFromAnimBitmask(unsigned int animBitmask)
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{
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{
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if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
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if (animBitmask&(1<<HumanoidModel::eAnim_SlimModel)) return 2;
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else if (uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
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else if (animBitmask&(1<<HumanoidModel::eAnim_WideModel)) return 1;
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return 0;
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else return 0;
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}
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}
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int Player::GetModelTypeFromTextureId(int textureId)
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int Player::GetModelTypeFromTextureId(int textureId)
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{
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{
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if (textureId > 8 && textureId < 18) return 2;
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if (textureId > 8 && textureId < 18) return 2;
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else if (textureId == 18) return 1;
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else if (textureId == 18) return 1;
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else if (textureId > 44 && textureId < 54) return 2;
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else if (textureId >= 0 && textureId < 9) return 1;
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else if (textureId == 54) return 1;
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else return 0;
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else return 0;
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}
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}
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