feat: randomization-free landing particles
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@@ -5,7 +5,11 @@
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#include "../Minecraft.World/net.minecraft.world.level.h"
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#include "../Minecraft.World/net.minecraft.world.h"
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TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures) : Particle(level, x, y, z, xa, ya, za)
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TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures) : TerrainParticle(level, x, y, z, xa, ya, za, tile, face, data, textures, true)
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{
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}
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TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures, bool useRandomizedLogic) : Particle(level, x, y, z, xa, ya, za, useRandomizedLogic)
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{
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this->tile = tile;
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if (tile == nullptr) return; // tu31 tutorial world fix
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