feat: randomization-free landing particles
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@@ -1086,7 +1086,8 @@ std::vector<LootTableDropResult> LootTableManager::ResolveDrops(
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}
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else if (functionIt->functionName == "enchant_randomly")
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{
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LootLog("[LootDbg] enchant_randomly -> deferred to enchantment system\n");
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result.enchantLevels = 1 + randomInt(30);
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LootLog("[LootDbg] enchant_randomly -> levels=%d\n", result.enchantLevels);
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}
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}
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