fix: misc
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@@ -147,6 +147,7 @@ void PistonPieceEntity::moveCollidedEntities(float progress, float amount)
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{
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it->yd = amount;
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}
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it->yd = it->yd * 1.25f;
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it->onGround = false;
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it->fallDistance = 0.0f;
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it->hasImpulse = true;
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