feat: barrier block
todo: deprecate *.col file usage
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@@ -251,7 +251,7 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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}*/
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Tile *tile = Tile::tiles[item->id];
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if (item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape()))
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if ((item->getIconType() == Icon::TYPE_TERRAIN && tile != nullptr && TileRenderer::canRender(tile->getRenderShape())) && item->id != AirTile::barrier_Id)
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{
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MemSect(31);
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minecraft->textures->bindTexture(minecraft->textures->getTextureLocation(Icon::TYPE_TERRAIN));
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@@ -302,7 +302,6 @@ void ItemInHandRenderer::renderItem(shared_ptr<LivingEntity> mob, shared_ptr<Ite
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float xo = 0.0f;
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float yo = 0.3f;
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// Re position height of held item if skin is small
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if (mob->getAnimOverrideBitmask() & (1 << HumanoidModel::eAnim_SmallModel))
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