feat: barrier block
todo: deprecate *.col file usage
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@@ -605,7 +605,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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anim = item->getUseAnimation();
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}
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if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()))
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if (item->id < 256 && TileRenderer::canRender(Tile::tiles[item->id]->getRenderShape()) && item->id != Tile::barrier_Id)
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{
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float s = 8 / 16.0f;
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glTranslatef(-0 / 16.0f, 3 / 16.0f, -5 / 16.0f);
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