Use Java 1.12 source code for loot table, clean up code.
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@@ -13,46 +13,31 @@ FishingHelper* FishingHelper::getInstance()
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return &instance;
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}
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FishingHelper::FishingHelper() :
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random(new Random()), level0Array(3), level1Array(3), level2Array(3), level3Array(3),
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fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
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FishingHelper::FishingHelper() : catchTypeArray(3), fishingFishArray(4), fishingJunkArray(12), fishingTreasuresArray(5)
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{
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// Source: https://minecraft.wiki/w/Fishing
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level0Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 10 );
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level0Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 5 );
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level0Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 85 );
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level1Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 81 );
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level1Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 71 );
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level1Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 848 );
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level2Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 61 );
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level2Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 92 );
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level2Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 847 );
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level3Array[0] = new CatchTypeWeighedItem(CatchType::JUNK, 41 );
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level3Array[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 113 );
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level3Array[2] = new CatchTypeWeighedItem(CatchType::FISH, 845 );
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// Source: https://github.com/WangTingZheng/mcp940/tree/master/src/minecraft/assets/minecraft/loot_tables/gameplay
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catchTypeArray[0] = new CatchTypeWeighedItem(CatchType::JUNK, -2, 10 );
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catchTypeArray[1] = new CatchTypeWeighedItem(CatchType::TREASURE, 2, 5 );
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catchTypeArray[2] = new CatchTypeWeighedItem(CatchType::FISH, -1, 85);
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fishingTreasuresArray[0] = new CatchWeighedItem(Item::bow_Id, 1, 0, 1);
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fishingTreasuresArray[1] = new CatchWeighedItem(Item::book_Id, 1, 0, 1);
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fishingTreasuresArray[2] = new CatchWeighedItem(Item::fishingRod_Id, 1, 0, 1);
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fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 2); // Doubled the chance of name tags to account for lack of nautilus shells.
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fishingTreasuresArray[3] = new CatchWeighedItem(Item::nameTag_Id, 1, 0, 1);
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fishingTreasuresArray[4] = new CatchWeighedItem(Item::saddle_Id, 1, 0, 1);
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fishingTreasuresArray[4] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 1);
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fishingFishArray[0] = new CatchWeighedItem(Item::fish_raw_Id, 1, 0, 60); // Fish
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fishingFishArray[1] = new CatchWeighedItem(Item::fish_raw_Id, 1, 1, 25); // Salmon
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fishingFishArray[2] = new CatchWeighedItem(Item::fish_raw_Id, 1, 2, 2); // Clownfish
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fishingFishArray[3] = new CatchWeighedItem(Item::fish_raw_Id, 1, 3, 13); // Pufferfish
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fishingJunkArray[0] = new CatchWeighedItem(Tile::waterLily_Id, 1, 0, 17);
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fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
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fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
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fishingJunkArray[3] = new CatchWeighedItem(Item::leather_Id, 1, 0, 10);
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fishingJunkArray[1] = new CatchWeighedItem(Item::bone_Id, 1, 0, 10);
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fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
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fishingJunkArray[2] = new CatchWeighedItem(Item::bowl_Id, 1, 0, 10);
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fishingJunkArray[4] = new CatchWeighedItem(Item::boots_leather_Id, 1, 0, 10);
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fishingJunkArray[5] = new CatchWeighedItem(Item::rotten_flesh_Id, 1, 0, 10);
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fishingJunkArray[6] = new CatchWeighedItem(Item::potion_Id, 1, 0, 10); // Water bottle
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fishingJunkArray[7] = new CatchWeighedItem(Tile::tripWireSource_Id, 1, 0, 10);
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fishingJunkArray[8] = new CatchWeighedItem(Item::stick_Id, 1, 0, 5);
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fishingJunkArray[9] = new CatchWeighedItem(Item::string_Id, 1, 0, 5);
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@@ -60,26 +45,14 @@ FishingHelper::FishingHelper() :
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fishingJunkArray[11] = new CatchWeighedItem(Item::dye_powder_Id, 10, 0, 1); // 10 ink sacs
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}
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CatchType FishingHelper::getRandCatchType(int level)
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CatchType FishingHelper::getRandCatchType(int luck, Random* random)
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{
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CatchTypeWeighedItem* catchTypeWeighedItem = nullptr;
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switch (level) {
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case 0:
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level0Array));
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return catchTypeWeighedItem->getType();
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case 1:
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level1Array));
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return catchTypeWeighedItem->getType();
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case 2:
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level2Array));
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return catchTypeWeighedItem->getType();
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case 3:
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, level3Array));
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return catchTypeWeighedItem->getType();
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}
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catchTypeArray.calcWeights(luck); // Recalculate the weights based on the luck level of the player
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catchTypeWeighedItem = static_cast<CatchTypeWeighedItem *>(WeighedRandom::getRandomItem(random, catchTypeArray));
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}
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CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType)
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CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType, Random* random)
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{
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CatchWeighedItem* catchWeighedItem = nullptr;
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switch (catchType) {
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@@ -92,7 +65,7 @@ CatchWeighedItem* FishingHelper::getRandCatch(CatchType catchType)
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}
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}
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std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType)
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std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weighedCatch, CatchType catchType, Random* random)
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{
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std::shared_ptr<ItemInstance> itemInstance = std::make_shared<ItemInstance>(
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weighedCatch->getItemId(), weighedCatch->getCount(), weighedCatch->getAuxValue()
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@@ -102,16 +75,23 @@ std::shared_ptr<ItemInstance> FishingHelper::handleCatch(CatchWeighedItem* weigh
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itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(901) + 100.0) / 1000.0)); // 10% to 100% damage
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}
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else if (itemInstance->id == Item::fishingRod_Id && catchType == CatchType::TREASURE) {
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itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(251) + 750.0) / 1000.0)); // 75% to 100% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, random->nextInt(9) + 22); // 22 to 30 enchantment level
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
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}
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else if (itemInstance->id == Item::bow_Id) {
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itemInstance->setAuxValue((int) (itemInstance->getMaxDamage() * ((double) random->nextInt(251) + 750.0) / 1000.0)); // 75% to 100% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, random->nextInt(9) + 22); // 22 to 30 enchantment level
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itemInstance->setAuxValue((int)(itemInstance->getMaxDamage() * ((double)random->nextInt(251) / 1000.0)); // 0% to 25% damage
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
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}
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else if (itemInstance->id == Item::book_Id) {
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itemInstance = EnchantmentHelper::enchantItem(random, itemInstance, 30);
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}
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return itemInstance;
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}
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std::shared_ptr<ItemInstance> FishingHelper::getCatch(int luck, Random* random)
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{
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CatchType catchType = getRandCatchType(luck, random);
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CatchWeighedItem* catchWeighedItem = getRandCatch(catchType, random);
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return handleCatch(catchWeighedItem, catchType, random);
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}
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