feat: Feat/expanded worlds (#107)
* it works kinda but its laggy * attempt at making it faster * Revert "attempt at making it faster" This reverts commit 32a68ed3aec5827362f6a232adfc6d06a93ea355. * Revert "it works kinda but its laggy" This reverts commit 2830b973d4fecafd86969192917a5ab5fc7b9758. * round robin client chunk cache, expanded world type
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@@ -7,12 +7,14 @@ class TilePos;
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// The maximum number of chunks that we can store
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#ifdef _LARGE_WORLDS
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// 4J Stu - Our default map (at zoom level 3) is 1024x1024 blocks (or 64 chunks)
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#define LEVEL_MAX_WIDTH (5*64) //(6*54)
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#define LEVEL_WIDTH_CLASSIC 54
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#define LEVEL_WIDTH_SMALL 64
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#define LEVEL_WIDTH_MEDIUM (3*64)
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#define LEVEL_WIDTH_LARGE (5*64)
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#define LEVEL_WIDTH_EXPANDED (5*64) + 24
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#define LEVEL_MAX_WIDTH LEVEL_WIDTH_EXPANDED
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#else
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#define LEVEL_MAX_WIDTH 54
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