Added features from TU25
Acacia and Dark Oak Logs, Planks and Stairs. Fences, Fence Gates and Doors for Spruce/Birch/Jungle/Acacia/Dark Oak. Iron Trapdoors and Inverted Daylight Sensor.
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@@ -12,9 +12,10 @@ using namespace std;
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#include "GenericStats.h"
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#include "DoorItem.h"
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DoorItem::DoorItem(int id, Material *material) : Item(id)
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DoorItem::DoorItem(int id, Material *material, const wstring& doorType) : Item(id)
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{
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this->material = material;
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this->doorType = doorType;
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maxStackSize = 1;
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}
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@@ -25,8 +26,13 @@ bool DoorItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> playe
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Tile *tile;
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if (material == Material::wood) tile = Tile::door_wood;
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else tile = Tile::door_iron;
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if (doorType == L"doorWood") tile = Tile::door_wood;
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else if (doorType == L"doorIron") tile = Tile::door_iron;
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else if (doorType == L"doorSpruce") tile = Tile::door_spruce;
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else if (doorType == L"doorBirch") tile = Tile::door_birch;
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else if (doorType == L"doorJungle") tile = Tile::door_jungle;
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else if (doorType == L"doorAcacia") tile = Tile::door_acacia;
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else if (doorType == L"doorDark") tile = Tile::door_dark;
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if (!player->mayUseItemAt(x, y, z, face, instance) || !player->mayUseItemAt(x, y + 1, z, face, instance)) return false;
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if (!tile->mayPlace(level, x, y, z)) return false;
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