fix: tutorial
items actually appear now yay item frames though...
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@@ -246,6 +246,7 @@ int PathFinder::isFree(Entity *entity, int x, int y, int z, Node *size, bool avo
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}
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}
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if (tile == nullptr) continue; // tu31 tutorial world fix
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if (tile->isPathfindable(entity->level, xx, yy, zz)) continue;
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if (canOpenDoors && tileId == Tile::door_wood_Id) continue;
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