feat: Melon Feature
fix: polished stone variants spawning on top of certain biomes.
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@@ -0,0 +1,23 @@
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#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "MelonFeature.h"
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bool MelonFeature::place(Level *level, Random *random, int x, int y, int z)
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{
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for (int i = 0; i < 64; i++)
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{
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int x2 = x + random->nextInt(8) - random->nextInt(8);
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int y2 = y + random->nextInt(4) - random->nextInt(4);
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int z2 = z + random->nextInt(8) - random->nextInt(8);
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if (level->isEmptyTile(x2, y2, z2) && level->getTile(x2, y2 - 1, z2) == Tile::grass_Id)
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{
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if (Tile::melon->mayPlace(level, x2, y2, z2))
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{
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level->setTileAndData(x2, y2, z2, Tile::melon_Id, 0, Tile::UPDATE_CLIENTS);
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}
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}
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}
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return true;
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}
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