feat(parity): climbable trapdoor if connected to ladder

This commit is contained in:
neoapps-dev
2026-03-29 20:50:57 +03:00
parent e706466f42
commit ae2dac022c
2 changed files with 25 additions and 3 deletions
+24 -2
View File
@@ -993,9 +993,31 @@ bool LivingEntity::onLadder()
int yt = Mth::floor(bb->y0);
int zt = Mth::floor(z);
// 4J-PB - TU9 - add climbable vines
int iTile = level->getTile(xt, yt, zt);
return (iTile== Tile::ladder_Id) || (iTile== Tile::vine_Id);
switch (iTile)
{
case Tile::ladder_Id:
case Tile::vine_Id: // 4J-PB - TU9 - add climbable vines
return true;
case Tile::trapdoor_Id: // hexagonny - add climbable (opened) trapdoors
{
if ((level->getData(xt, yt, zt) & 0x4) != 0)
{
switch (level->getTile(xt, yt + 1, zt))
{
case Tile::ladder_Id:
case Tile::vine_Id:
return false;
default:
return level->getTile(xt, yt - 1, zt) == Tile::ladder_Id;
}
}
break;
}
default:
break;
}
return false;
}
bool LivingEntity::isShootable()