feat: worldgeneration using decomp
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@@ -4,7 +4,7 @@
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#include "net.minecraft.world.level.h"
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#include "BiomeInitLayer.h"
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BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, LevelType *levelType) : Layer(seed)
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BiomeInitLayer::BiomeInitLayer(int64_t seed, shared_ptr<Layer> parent, int64_t seedMixup, LevelType *levelType, void* superflatConfig) : Layer(seedMixup)
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{
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this->parent = parent;
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bLegacy1_1 = (levelType == LevelType::lvl_normal_1_1);
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