feat: worldgeneration using decomp
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@@ -18,6 +18,7 @@ LevelType *LevelType::lvl_normal=nullptr;// = new LevelType(0, "default", 1).set
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LevelType *LevelType::lvl_flat=nullptr;// = new LevelType(1, "flat");
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LevelType *LevelType::lvl_largeBiomes = nullptr;// = new LevelType(2, "largeBiomes");
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LevelType *LevelType::lvl_normal_1_1=nullptr;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
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LevelType *LevelType::lvl_customized = nullptr;
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void LevelType::staticCtor()
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{
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@@ -28,6 +29,7 @@ void LevelType::staticCtor()
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lvl_largeBiomes = new LevelType(2, L"largeBiomes");
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lvl_normal_1_1 = new LevelType(8, L"default_1_1", 0);
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lvl_normal_1_1->setSelectableByUser(false);
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lvl_customized = new LevelType(4, L"customized");
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}
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LevelType::LevelType(int id, wstring generatorName)
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