feat: worldgeneration using decomp

This commit is contained in:
Lord_Cambion
2026-04-13 17:45:07 +02:00
parent 0606ce717d
commit b512cc8f11
54 changed files with 1265 additions and 816 deletions
+2
View File
@@ -18,6 +18,7 @@ LevelType *LevelType::lvl_normal=nullptr;// = new LevelType(0, "default", 1).set
LevelType *LevelType::lvl_flat=nullptr;// = new LevelType(1, "flat");
LevelType *LevelType::lvl_largeBiomes = nullptr;// = new LevelType(2, "largeBiomes");
LevelType *LevelType::lvl_normal_1_1=nullptr;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
LevelType *LevelType::lvl_customized = nullptr;
void LevelType::staticCtor()
{
@@ -28,6 +29,7 @@ void LevelType::staticCtor()
lvl_largeBiomes = new LevelType(2, L"largeBiomes");
lvl_normal_1_1 = new LevelType(8, L"default_1_1", 0);
lvl_normal_1_1->setSelectableByUser(false);
lvl_customized = new LevelType(4, L"customized");
}
LevelType::LevelType(int id, wstring generatorName)