feat: worldgeneration using decomp
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@@ -9,13 +9,14 @@ public:
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static LevelType *lvl_normal;// = new LevelType(0, "default", 1).setHasReplacement();
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static LevelType *lvl_flat;// = new LevelType(1, "flat");
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static LevelType *lvl_largeBiomes;// = new LevelType(2, "largeBiomes");
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static LevelType *lvl_customized;
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static LevelType *lvl_normal_1_1;// = new LevelType(8, "default_1_1", 0).setSelectableByUser(false);
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static void staticCtor();
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wstring m_generatorName;
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private:
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int id;
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wstring m_generatorName;
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int m_version;
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bool m_selectable;
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bool m_replacement;
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