fixed performance issue on debug builds by commenting out a commited code from the Smartcmd, I would assume that method worked fine on old update of LCE as it had a small amount of mobs in the game to save for every single tick, but as we introduce more mobs to neoLegacy that method becomes a bottle neck, and we dont really need it either in the game!
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@@ -278,7 +278,10 @@ void ServerLevel::tick()
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#endif
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{
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PIXBeginNamedEvent(0,"Incremental save");
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save(false, nullptr);
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// @3makJoud
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// commenting this line of code, as it were commited by the Smartcmd or shall i say Dumpcmd,
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// as it saves entities every single tick which kills performance on low end devices
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//save(false, nullptr);
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PIXEndNamedEvent();
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}
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#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
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