feat: blockstates
actually this time but might need to make a couple of fixes
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@@ -1227,7 +1227,10 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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}
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lines.push_back(L"State:");
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appendProp(L"age");
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appendProp(L"moisture");
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appendProp(L"facing");
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appendProp(L"part");
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appendProp(L"occupied");
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appendProp(L"north");
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appendProp(L"south");
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appendProp(L"east");
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@@ -1241,8 +1244,14 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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appendProp(L"up");
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appendProp(L"extended");
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appendProp(L"open");
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appendProp(L"in_wall");
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appendProp(L"attached");
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appendProp(L"powered");
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appendProp(L"power");
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appendProp(L"triggered");
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appendProp(L"explode");
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appendProp(L"bites");
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appendProp(L"mode");
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appendProp(L"delay");
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appendProp(L"enabled");
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appendProp(L"eye");
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